Archive for the 'Mini-Golf Deluxe Dev Diary' Category

Preview of Graveyard Course

Wednesday, November 29th, 2006

Yes work still goes on…

Here’s an early image of the Graveyard Course.

Graveyard Course

Store Preview

Wednesday, August 2nd, 2006

In the Deluxe version of Pow Pow’s Mini-golf you’ll be able purchase apparrel and other items, which you can use for your personal indoor course. Well, there will be mutiple little shops where you can buy these items. Here’s a preview of what one of the shops will look like.

(Click to Enlarge)

Development is picking up a lot pace, so expect to see more screen shots in the coming weeks. 

 

- Chris Evans

Render from Snow Course

Friday, July 28th, 2006

As I’ve mentioned before, I’m splitting my time between CityScape Battle and Pow Pow’s Mini-Golf Deluxe. This past week I’ve been working furiously on Mini-Golf Deluxe. I’ve begun work on one of the two new courses. One of the new courses will take place in the snow. All the putting greens are completed and now I’m just working on modeling the rest of the course objects and terrain.

 Here’s an early render of the course.

 

Snow Course Render from Mini-Golf Deluxe

What’s so Deluxe?

Thursday, June 29th, 2006

Hello all, welcome to the first entry of the Pow Pow’s Mini-Golf Deluxe dev diary. If you haven’t already, go over and play the web version of Pow Pow’s Mini-Golf: 

 http://www.outsidetheboxsoftware.com/powpow_minigolf_info.html 

The Deluxe version will expand upon this web game. The Deluxe version will be a downloadable game for both the PC and Mac.

So what makes it Deluxe? Well we’re looking* to have two new courses as well as a small indoor arena for you to create your own little course. The downloadable will not only give you full-screen support but much improved load times. I can also add even more objects to the courses since I don’t have worry so much about the file size of the game. People who are fans of the web game will surely love the new Deluxe version.

One of the questions I get asked a lot is that will the current web game stay free. Not only will the web game remain free but it will stay as-is. Meaning, I’m not going to restrict or cripple the game at all once the Deluxe version is out. Currently the web version has a full 18-hole course that is free to play unlimitedly. But I’m so confident that the Deluxe version will offer enough new content for players, that if you enjoy the web game you’ll be really intrigued by the Deluxe version so I don’t miind giving away a 18 hole course. Enjoy it!

 Progress on Mini-Golf Deluxe is slow but steady. The majority of my resources is going toward CityScape Battle right now. Still, I’m currently modeling all the holes for the new courses. I’ll post some wireframes in a few days (nothing too exciting though). Once the holes are complete, I’ll work on the course terrain.

The nice thing about this Mini-Golf game is that the majority of the code is pretty much done and tested, thanks to the web game. I basically just need to generate content, which I’ve become efficient at doing so it shouldn’t take too long to get the Deluxe version out the door (assuming nothing else gets in the way….).

So check back next week and I should have something new to show.

- Chris Evans